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This weekend has surely been interesting, since Friday we've gone from 150 player averages straight up to 430 player averages....
Not even words can describe how much the staff team is thankful for this. If you don't know how much of an increase this is, just look at below graph to see the growth.
However, with this recent growth, certain performance problems have risen. While most of them have been fixed, the major ones require a maintenance to fix. So that is what we're doing tonight, a maintenance.
Overnight we will be upgrading certain servers to better hardware as well as optimizing everything even further. Since we don't see this growth stopping (only time we get a break is the weekdays), we need to resolve this sooner rather than later.
Those servers that need some changing around will be Creative and SkyWars....
When we first started MineSuperior, we were initially confronted with the most fierce competition ANY server get. Infact on the first week of us opening, we had a huge security breach knocking us down for a whole month.
Seeing MineSuperior become 2 years old has honestly impressed us, we simply never expected us to make it this far.
We never expected to see MineSuperior hitting 500+ players during the summer and hitting nearly 500k uniques in total. It's simply mind blowing to us.
So, for all the trouble everyone has dealt with over the years, we've decided to do one last 90% off sale for the remainder of the weekend.
This is an especially important sale as after this weekend, we are entirely changing around the store and the likes, so anyone wanting to secure a rank should definitely look into purchasing one this weekend. You won't have another chance for well...
With the way Map 6 went, we've decided to just about overhaul literally everything to prevent another crash on SOTW and reduce lag overall.
Firstly we decided to upgrade our hardware to further increase our capacity, from an E3-1270v3 to an overclocked i7-4790k. For the people who don't understand what that means, it practically means a 20~% increase in capacity for us. Very helpful considering how laggy last map was.
Secondly, in order to prevent another abrupt end to a map, we've entirely remade our backup system so we have backups of LotusPVP every single hour till the end of time. This will basically mean if the server is griefed, we'll just roll it back an hour. Never again will a corrupt staff have the ability to prematurely end a map.
Though, now I'm just delaying the details everyone wants to hear, so here we go. Map 7...